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README: Getting Started, Basic and Advanced Usage, Contributing
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README.md
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README.md
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# libwebrtc
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# libwebrtc [![Build Status][travis-img]][travis-href] [![Build Status][appveyor-img]][appveyor-href]
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[![Build Status][travis-img]][travis-href]
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> CMake script for retrieving, building and linking Google's WebRTC into a single static library.
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[![Build Status][appveyor-img]][appveyor-href]
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Build scripts to help retrieving and compiling WebRTC C++ native libraries.
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## Status
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## Status
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<table>
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<table>
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<tr>
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<tr>
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<th></th>
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<th colspan="3">Linux</th>
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<th colspan="3">Linux</th>
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<th colspan="2">Mac OS X</th>
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<th colspan="2">macOS</th>
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<th colspan="2">Windows</th>
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<th colspan="2">Windows</th>
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<th colspan="1">iOS</th>
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<th colspan="1">iOS</th>
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<th colspan="1">Android</th>
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<th colspan="4">Android</th>
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</tr>
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<tr>
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<td align="center">x86</td>
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<td align="center">x64</td>
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<td align="center">arm</td>
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<td align="center">x86</td>
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<td align="center">x64</td>
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<td align="center">x86</td>
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<td align="center">x64</td>
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<td align="center">arm</td>
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<td align="center">arm</td>
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<td align="center">arm64</td>
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<td align="center">x86</td>
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<td align="center">x64</td>
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</tr>
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</tr>
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<tr>
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<tr>
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<td></td>
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<td></td>
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<td>x86</td>
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<td align="center">✔</td>
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<td>x64</td>
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<td></td>
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<td>arm</td>
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<td></td>
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<td>x86</td>
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<td align="center">✔</td>
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<td>x64</td>
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<td></td>
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<td>x86</td>
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<td align="center">✔</td>
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<td>x64</td>
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<td></td>
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<td>arm</td>
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<td></td>
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<td>arm</td>
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<td></td>
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</tr>
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<td></td>
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<tr>
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<td></td>
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<th>CMake 2.8</th>
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<td>-</td>
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<td bgcolor="#C0F73E">Done</td>
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<td>-</td>
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<td>-</td>
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<td>-</td>
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<td>-</td>
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<td bgcolor="#C0F73E">Done</td>
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<td>-</td>
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<td>-</td>
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</tr>
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<tr>
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<th>Jake</th>
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<td>-</td>
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<td bgcolor="#C0F73E">Done</td>
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<td>-</td>
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<td>-</td>
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<td>-</td>
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<td>-</td>
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<td bgcolor="#C0F73E">Done</td>
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<td>-</td>
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<td>-</td>
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</tr>
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</tr>
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</table>
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</table>
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## Prerequisites
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## Prerequisites
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### Linux
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- CMake 3.5 or later,
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- Python 2.7 (optional for Windows)
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### Mac OS X
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### Debian & Ubuntu
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Install the required development packages
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```
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# apt-get install build-essential libglib2.0-dev libgtk2.0-dev libxtst-dev \
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libxss-dev libpci-dev libdbus-1-dev libgconf2-dev \
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libgnome-keyring-dev libnss3-dev libasound2-dev libpulse-dev \
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libudev-dev
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```
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### Windows
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### Windows
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* Windows 7 x64 or later, x86 operating systems are unsupported.
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* Windows 7 x64 or later, x86 operating systems are unsupported.
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* Visual Studio 2015 Update 2 - Download the [Installer][vs2015-installer] or
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* Visual Studio 2015 **with updates** - Download the [Installer][vs2015-installer]
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[ISO image][vs2015-iso]
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Make sure that you install the following components:
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Make sure that you install the following components:
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@ -79,5 +76,100 @@ supported platforms and architectures.
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[appveyor-href]:https://ci.appveyor.com/project/aisouard/libwebrtc
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[appveyor-href]:https://ci.appveyor.com/project/aisouard/libwebrtc
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[travis-img]:https://travis-ci.org/aisouard/libwebrtc.svg?branch=master
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[travis-img]:https://travis-ci.org/aisouard/libwebrtc.svg?branch=master
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[travis-href]:https://travis-ci.org/aisouard/libwebrtc
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[travis-href]:https://travis-ci.org/aisouard/libwebrtc
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[vs2015-installer]:https://go.microsoft.com/fwlink/?LinkId=615448&clcid=0x409
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[osx1011sdk]: https://github.com/phracker/MacOSX-SDKs/releases/download/MacOSX10.11.sdk/MacOSX10.11.sdk.tar.xz
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[vs2015-iso]:https://go.microsoft.com/fwlink/?LinkId=615448&clcid=0x409
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[vs2015-installer]:https://www.microsoft.com/en-US/download/details.aspx?id=48146
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## Getting Started
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Clone the repository, initialize the submodules if `depot_tools` is not
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installed on your system or not defined inside your `PATH` environment variable.
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Create an output directory and browse inside it.
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```
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$ git clone https://github.com/aisouard/libwebrtc.git
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$ cd libwebrtc
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$ git submodule init
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$ git submodule update
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$ mkdir out
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$ cd out
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```
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Windows users **must** append `Win64` if they are using a Visual Studio
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generator. The `libwebrtc.sln` project solution will be located inside the
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current directory output directory.
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```
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> cmake -G "Visual Studio 14 2015 Win64" ..
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```
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Unix users will just have to run `$ cmake ..` to generate the Makefiles, then
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run the following commands.
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```
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$ make
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$ make package
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# make install
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```
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The library will be located inside the `lib` folder of the current output
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directory. The `include` folder will contain the header files.
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## Advanced Usage
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The library will be compiled and usable on the same host's platform and
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architecture. Here are some CMake flags which could be useful if you need to
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perform cross-compiling.
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- **BUILD_SAMPLES**
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Build `PeerConnection` sample, source code located inside the
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Samples/PeerConnection directory.
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- **BUILD_TESTS**
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Build WebRTC tests. (not supported yet)
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- **NINJA_ARGS**
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Arguments to pass while executing the `ninja` command. For instance, you can
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define the number of cores you would like to use, in order to speed-up the
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build process:
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`cmake -DNINJA_ARGS="-j 4" ..`
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- **TARGET_OS**
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Target operating system, the value will be used inside the `--target_os`
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argument of the `gn gen` command. The value **must** be one of the following:
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- `android`
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- `chromeos`
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- `ios`
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- `linux`
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- `mac`
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- `nacl`
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- `win`
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- **TARGET_CPU**
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Target architecture, the value will be used inside the `--target_cpu`
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argument of the `gn gen` command. The value **must** be one of the following:
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- `x86`
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- `x64`
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- `arm`
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- `arm64`
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- `mipsel`
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## Contributing
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Feel free to open an issue if you wish a bug to be fixed, to discuss a new
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feature or to ask a question. I'm open to pull requests, as long as your
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modifications are working on the three major OS (Windows, macOS and Linux).
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Don't forget to put your name and e-mail address inside the `AUTHORS` file!
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You can also reach me on Twitter for further discussion.
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## License
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MIT ©
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