# libwebrtc [![License][license-img]][license-href] This repository contains a collection of CMake scripts to help you embed Google's native WebRTC implementation inside your project as simple as this: ```cmake cmake_minimum_required(VERSION 3.9) project(sample) find_package(LibWebRTC REQUIRED) include(${LIBWEBRTC_USE_FILE}) set(SOURCE_FILES main.cpp) add_executable(sample ${SOURCE_FILES}) target_link_libraries(sample ${LIBWEBRTC_LIBRARIES}) ``` ## Prerequisites - CMake 3.9 or later - Python 2.7 (optional for Windows since it will use the interpreter located inside the `depot_tools` installation) ### Debian & Ubuntu - Required development packages: ``` # apt-get install build-essential libglib2.0-dev libgtk2.0-dev libxtst-dev \ libxss-dev libpci-dev libdbus-1-dev libgconf2-dev \ libgnome-keyring-dev libnss3-dev libasound2-dev libpulse-dev \ libudev-dev ``` - GCC & G++ 4.8 or later, for C++11 support ### macOS - OS X 10.11 or later - Xcode 7.3.1 or later ### Windows - Windows 7 x64 or later - Visual Studio 2015/2017 Make sure that you install the following components: - Visual C++, which will select three sub-categories including MFC - Universal Windows Apps Development Tools - Tools (1.4.1) and Windows 10 SDK (**10.0.14393**) - [Windows 10 SDK][w10sdk] with **Debugging Tools for Windows** or [Windows Driver Kit 10][wdk10] installed in the same Windows 10 SDK installation directory. ## Getting sources Clone the repository and run script to fetch WebRTC sources. You can pass WebRTC version (branch) to script to fetch specific version. ``` git clone https://github.com/UltraCoderRU/libwebrtc.git cd libwebrtc python3 sync.py [WEBRTC_VERSION] ``` ## Compiling Create an output directory, browse inside it, then run CMake to configure project. ``` mkdir build cd build cmake -G Ninja -DCMAKE_BUILD_TYPE= -DCMAKE_INSTALL_PREFIX= .. ``` After configuration build library using standard CMake commands. ``` cmake --build . cmake --install . ``` The library will be located inside the `lib` subdirectory of the ``. The `include` subdirectory will contain the header files. CMake scripts will be placed inside the `lib/cmake/LibWebRTC` subdirectory. ## Using WebRTC in your project To import LibWebRTC into your CMake project use `find_package`: ```cmake find_package(LibWebRTC REQUIRED) include(${LIBWEBRTC_USE_FILE}) target_link_libraries(my-app ${LIBWEBRTC_LIBRARIES}) ``` You should add library installation path to `CMAKE_INSTALL_PREFIX` variable while configuring your project: ``` cmake -DCMAKE_PREFIX_PATH= ... ``` ## Configuration The library will be compiled and usable on the same host's platform and architecture. Here are some CMake flags which could be useful if you need to perform cross-compiling. - **GN_EXTRA_ARGS** Add extra arguments to the `gn gen --args` parameter. - **NINJA_ARGS** Arguments to pass while executing the `ninja` command. ## Status The following table displays the current state of this project, including supported platforms and architectures.
x86 amd64 arm arm64
Linux - - -
Windows - - -
MacOS - - - -
Android - - - -
iOS - - - -
## Acknowledgements Many thanks to Dr. Alex Gouaillard for being an excellent mentor for this project. Everything started from his «[Automating libwebrtc build with CMake][webrtc-dr-alex-cmake]» blog article, which was a great source of inspiration for me to create the easiest way to link the WebRTC library in any native project. [license-img]:https://img.shields.io/badge/License-Apache%202.0-blue.svg [license-href]:https://opensource.org/licenses/Apache-2.0 [w10sdk]:https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk [wdk10]:https://go.microsoft.com/fwlink/p/?LinkId=526733 [webrtc-dr-alex-cmake]:http://webrtcbydralex.com/index.php/2015/07/22/automating-libwebrtc-build-with-cmake