| CMakeModules | ||
| depot_tools | ||
| libwebrtc | ||
| webrtc | ||
| .gitignore | ||
| .travis.yml | ||
| appveyor.yml | ||
| AUTHORS | ||
| CMakeLists.txt | ||
| LICENSE | ||
| README.md | ||
libwebrtc

This repository contains a collection of CMake scripts to help you embed Google's native WebRTC implementation inside your project as simple as this:
cmake_minimum_required(VERSION 3.3)
project(sample)
find_package(LibWebRTC REQUIRED)
include(${LIBWEBRTC_USE_FILE})
set(SOURCE_FILES main.cpp)
add_executable(sample ${SOURCE_FILES})
target_link_libraries(sample ${LIBWEBRTC_LIBRARIES})
It also produces a pkg-config file if you prefer the classic way:
$ g++ `pkg-config --cflags LibWebRTC` main.cpp -o main `pkg-config --libs LibWebRTC`
Status
The following table displays the current state of this project, including supported platforms and architectures.
| x86 | x64 | arm | arm64 | |
| Linux | ✔ | ✔ | ||
|---|---|---|---|---|
| macOS | ✔ | |||
| Windows | ✔ | ✔ |
Prerequisites
- CMake 3.3 or later,
- Python 2.7 (optional for Windows since it will use the interpreter located
inside the
depot_toolsinstallation)
Debian & Ubuntu
Install the required development packages:
# apt-get install build-essential libglib2.0-dev libgtk2.0-dev libxtst-dev \
libxss-dev libpci-dev libdbus-1-dev libgconf2-dev \
libgnome-keyring-dev libnss3-dev libasound2-dev libpulse-dev \
libudev-dev
macOS
- OS X 10.11 or later,
- Xcode 7.3.1 or later
Windows
-
Windows 7 x64 or later,
-
Visual Studio 2015 with updates - Download the Installer
Make sure that you install the following components:
- Visual C++, which will select three sub-categories including MFC
- Universal Windows Apps Development Tools
- Tools (1.4.1) and Windows 10 SDK (10.0.14393)
-
Windows 10 SDK with Debugging Tools for Windows or Windows Driver Kit 10 installed in the same Windows 10 SDK installation directory.
Compiling
Clone the repository, create an output directory, browse inside it, then run CMake.
$ git clone https://github.com/aisouard/libwebrtc.git
$ cd libwebrtc
$ mkdir out
$ cd out
$ cmake ..
Windows users will have to open the libwebrtc.sln located inside the current
directory output directory and build the ALL_BUILD project.
Unix users will just have to run the following make commands.
$ make
# make install
The library will be located inside the lib folder of the current output
directory. The include folder will contain the header files. CMake scripts
will be placed inside the lib/cmake/LibWebRTC directory.
Using WebRTC in your project
At the time of writing this README file, there's no proper way to detect any
installation of the WebRTC library and header files. In the meantime, this CMake
script generates and declares a LibWebRTC package that will be very easy to
use for your projects.
All you have to do is include the package, then embed the "use file" that will automatically find the required libraries, define the proper compiling flags and include directories.
find_package(LibWebRTC REQUIRED)
include(${LIBWEBRTC_USE_FILE})
target_link_libraries(my-app ${LIBWEBRTC_LIBRARIES})
A pkg-config file is also provided, you can obtain the required compiler and
linker flags by specifying LibWebRTC as the package name.
$ pkg-config --cflags --libs LibWebRTC
Configuration
The library will be compiled and usable on the same host's platform and architecture. Here are some CMake flags which could be useful if you need to perform cross-compiling.
-
BUILD_DEB_PACKAGE
Generate Debian package, defaults to OFF, available under Linux only.
-
BUILD_RPM_PACKAGE
Generate Red Hat package, defaults to OFF, available under Linux only.
-
BUILD_TESTS
Build WebRTC tests. (not supported yet)
-
BUILD_SHARED_LIB
Defaults to OFF, will define the
component_buildgn argument totrueif enabled. This option will build a shared library instead of a static one. -
DEPOT_TOOLS_PATH
Set this variable to your own
depot_toolsdirectory. This will prevent CMake from fetching the one matching with the desired WebRTC revision. -
NINJA_ARGS
Arguments to pass while executing the
ninjacommand. For instance, you can define the number of cores you would like to use, in order to speed-up the build process:cmake -DNINJA_ARGS="-j 4" .. -
TARGET_OS
Target operating system, the value will be used inside the
--target_osargument of thegn gencommand. The value must be one of the following:androidchromeosioslinuxmacnaclwin
-
TARGET_CPU
Target architecture, the value will be used inside the
--target_cpuargument of thegn gencommand. The value must be one of the following:x86x64armarm64mipsel
Contributing
Feel free to open an issue if you wish a bug to be fixed, to discuss a new feature or to ask a question. I'm open to pull requests, as long as your modifications are working on the three major OS (Windows, macOS and Linux).
Don't forget to put your name and e-mail address inside the AUTHORS file!
You can also reach me on Twitter for further discussion.
Acknowledgements
Many thanks to Dr. Alex Gouaillard for being an excellent mentor for this project.
Everything started from his « Automating libwebrtc build with CMake » blog article, which was a great source of inspiration for me to create the easiest way to link the WebRTC library in any native project.
License
Apache License 2.0 © Axel Isouard