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Update README and example project.
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4 changed files with 48 additions and 50 deletions
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@ -3,7 +3,6 @@ cmake_minimum_required(VERSION 3.16)
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project(screepsxx CXX)
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option(SCREEPSXX_ENABLE_PCH "Enable precompiled headers" ON)
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option(SCREEPSXX_BUILD_EXAMPLE "Build example WASM application" OFF)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
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@ -27,7 +26,3 @@ if (SCREEPSXX_ENABLE_PCH)
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<emscripten/val.h>
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)
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endif()
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if (SCREEPSXX_BUILD_EXAMPLE)
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add_subdirectory(example)
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endif()
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48
README.md
48
README.md
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@ -9,37 +9,27 @@ It provides wrappers for the majority of classes in [Screeps API](https://docs.s
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* [Ninja](https://ninja-build.org) build system
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* (Optional) Python 3 interpreter for artifacts uploading
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## Building
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## Using library in CMake project
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1. Copy all files from `example` directory into your project directory.
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2. Place library sources somewhere inside your project directory.
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If you use git, the recommended way is to add library repository as a submodule.
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Or instead you can manually download and extract library files somewhere inside your project.
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```shell
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cd <your_project_repo>
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git submodule add https://github.com/UltraCoderRU/screepsxx.git
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```
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3. Check top-level `CMakeLists.txt`.
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You can disable automatic artifacts uploading, etc.
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4. Configure project. You need to pass location of Emscripten SDK to CMake command.
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Also, always use Release build type! Debug version will not help you to debug WebAssembly code, but its size most probably will exceed 5MB limit of official Screeps server.
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```shell
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git clone https://github.com/UltraCoderRU/screepsxx.git
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cd screepsxx
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mkdir build
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cd build
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cmake -G Ninja -DCMAKE_TOOLCHAIN_FILE=<path_to_emsdk>/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -DCMAKE_BUILD_TYPE=Release ..
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cmake -G Ninja -DCMAKE_BUILD_TYPE=Release -DCMAKE_TOOLCHAIN_FILE=<path_to_emsdk>/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake ..
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```
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5. Build project, collect and upload artifacts.
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```shell
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cmake --build .
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# Add -DSCREEPSXX_BUILD_EXAMPLE=ON to build example application (see 'example' directory)
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```
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## Using library in CMake project
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The simplest way to use screepsxx library is to add it to your project with `add_subdirectory()`:
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```cmake
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cmake_minimum_required(VERSION 3.16)
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project(MyProject CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s STRICT=0 -s ASSERTIONS=0 -s ALLOW_MEMORY_GROWTH=1 -s ENVIRONMENT=shell -s MALLOC=emmalloc --cache ${CMAKE_BINARY_DIR}/cache")
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add_subdirectory(screepsxx)
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add_executable(myapp loop.cpp)
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target_link_libraries(myapp screepsxx)
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target_link_options(myapp PUBLIC -sMODULARIZE=1 --no-entry --bind)
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```
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Compiled WASM-module (`myapp.wasm`) and corresponding JavaScript module (`myapp.js`) will appear in your build directory (`CMAKE_BINARY_DIR`).
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To use them inside Screeps, you need two additional JavaScript modules located in `js` directory.
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Put all four files into one directory and upload them to Screeps server.
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You can use Python script `tools\upload.py`, see `example/CMakeLists.txt` for details.
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@ -1,19 +1,32 @@
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s ENVIRONMENT=shell")
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cmake_minimum_required(VERSION 3.16)
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add_executable(example loop.cpp)
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target_link_libraries(example screepsxx)
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target_link_options(example PUBLIC -sMODULARIZE=1 --no-entry --bind)
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project(example CXX)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -s STRICT=0 -s ASSERTIONS=0 -s ALLOW_MEMORY_GROWTH=1 -s ENVIRONMENT=shell -s MALLOC=emmalloc --cache ${CMAKE_BINARY_DIR}/cache")
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add_subdirectory(screepsxx)
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# If you change TARGET_NAME, please, make corresponding changes in main.js.
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set(TARGET_NAME app)
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add_executable(${TARGET_NAME} loop.cpp)
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target_link_libraries(${TARGET_NAME} screepsxx)
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target_link_options(${TARGET_NAME} PUBLIC -sMODULARIZE=1 --no-entry --bind)
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# Collect all artifacts in 'dist' directory
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add_custom_command(TARGET example POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_BINARY_DIR}/example.wasm ${CMAKE_CURRENT_SOURCE_DIR}/dist/my_module.wasm)
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add_custom_command(TARGET example POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_BINARY_DIR}/example.js ${CMAKE_CURRENT_SOURCE_DIR}/dist/my_loader.js)
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add_custom_command(TARGET example POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/js/main.js ${CMAKE_CURRENT_SOURCE_DIR}/dist/main.js)
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add_custom_command(TARGET example POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/js/wasm_loader.js ${CMAKE_CURRENT_SOURCE_DIR}/dist/wasm_loader.js)
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# WASM-module and corresponding JS-module must have different base names in order to use them in Screeps, so we add suffixes.
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.wasm ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_module.wasm)
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_BINARY_DIR}/${TARGET_NAME}.js ${CMAKE_SOURCE_DIR}/dist/${TARGET_NAME}_loader.js)
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/main.js ${CMAKE_SOURCE_DIR}/dist/main.js)
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_SOURCE_DIR}/js/wasm_loader.js ${CMAKE_SOURCE_DIR}/dist/wasm_loader.js)
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# You can add post-build step to automatically upload artifacts to
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# official Screeps server using Python script in 'tools' directory.
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# To do so, uncomment following lines and set SCREEPS_TOKEN environment
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# variable to your Screeps API token (https://docs.screeps.com/auth-tokens.html).
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#
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#find_package(Python COMPONENTS Interpreter REQUIRED)
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#add_custom_command(TARGET example POST_BUILD COMMAND ${Python_EXECUTABLE} ${screepsxx_SOURCE_DIR}/tools/upload.py ${CMAKE_CURRENT_SOURCE_DIR}/dist $ENV{SCREEPS_TOKEN})
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# Following post-build step will automatically upload artifacts to
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# official Screeps server. If you want to use it, please,
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# set SCREEPS_TOKEN environment variable to your Screeps API token
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# (https://docs.screeps.com/auth-tokens.html).
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# If you don't want to use this script, please, remove following lines.
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find_package(Python COMPONENTS Interpreter REQUIRED)
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add_custom_command(TARGET ${TARGET_NAME} POST_BUILD COMMAND ${Python_EXECUTABLE} ${screepsxx_SOURCE_DIR}/tools/upload.py ${CMAKE_SOURCE_DIR}/dist $ENV{SCREEPS_TOKEN})
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@ -3,7 +3,7 @@
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const wasm_loader = require('wasm_loader')
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var mod;
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wasm_loader('my_loader', 'my_module').then((instance) => {
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wasm_loader('app_loader', 'app_module').then((instance) => {
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console.log("WASM module loaded.");
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mod = instance;
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});
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