mirror of
https://github.com/UltraCoderRU/libwebrtc.git
synced 2026-01-28 11:15:13 +00:00
209 lines
6.2 KiB
Markdown
209 lines
6.2 KiB
Markdown
# libwebrtc [![License][license-img]][license-href] [![Join the chat at https://gitter.im/aisouard/libwebrtc][gitter-img]][gitter-href] [![Build Status][travis-img]][travis-href] [![Build Status][appveyor-img]][appveyor-href]
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This repository contains a collection of CMake scripts to help you embed
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Google's native WebRTC implementation inside your project as simple as this:
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```
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cmake_minimum_required(VERSION 3.0)
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project(sample)
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find_package(LibWebRTC REQUIRED)
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include(${LIBWEBRTC_USE_FILE})
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set(SOURCE_FILES main.cpp)
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add_executable(sample ${SOURCE_FILES})
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target_link_libraries(sample ${LIBWEBRTC_LIBRARIES})
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```
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## Status
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The following table displays the current state of this project, including
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supported platforms and architectures.
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<table>
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<tr>
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<th colspan="3">Linux</th>
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<th colspan="2">macOS</th>
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<th colspan="2">Windows</th>
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<th colspan="1">iOS</th>
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<th colspan="4">Android</th>
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</tr>
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<tr>
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<td align="center">x86</td>
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<td align="center">x64</td>
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<td align="center">arm</td>
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<td align="center">x86</td>
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<td align="center">x64</td>
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<td align="center">x86</td>
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<td align="center">x64</td>
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<td align="center">arm</td>
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<td align="center">arm</td>
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<td align="center">arm64</td>
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<td align="center">x86</td>
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<td align="center">x64</td>
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</tr>
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<tr>
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<td align="center">✔</td>
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<td align="center">✔</td>
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<td></td>
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<td></td>
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<td align="center">✔</td>
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<td align="center">✔</td>
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<td align="center">✔</td>
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<td></td>
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<td></td>
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<td></td>
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<td></td>
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<td></td>
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</tr>
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</table>
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## Prerequisites
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- CMake 3.5 or later,
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- Python 2.7 (optional for Windows since it will use the interpreter located
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inside the `depot_tools` installation)
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### Debian & Ubuntu
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Install the required development packages
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```
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# apt-get install build-essential libglib2.0-dev libgtk2.0-dev libxtst-dev \
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libxss-dev libpci-dev libdbus-1-dev libgconf2-dev \
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libgnome-keyring-dev libnss3-dev libasound2-dev libpulse-dev \
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libudev-dev
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```
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### macOS
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- OS X 10.11 or later,
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- Xcode 7.3.1 or later
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### Windows
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* Windows 7 x64 or later,
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* Visual Studio 2015 **with updates** - Download the [Installer][vs2015-installer]
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Make sure that you install the following components:
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* Visual C++, which will select three sub-categories including MFC
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* Universal Windows Apps Development Tools > Tools
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* Universal Windows Apps Development Tools > Windows 10 SDK (**10.0.10586**)
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## Compiling
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Clone the repository, initialize the submodules if `depot_tools` is not
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installed on your system or not defined inside your `PATH` environment variable.
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Create an output directory and browse inside it.
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```
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$ git clone https://github.com/aisouard/libwebrtc.git
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$ cd libwebrtc
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$ git submodule init
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$ git submodule update
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$ mkdir out
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$ cd out
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```
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Windows users will have to open the `libwebrtc.sln` located inside the current
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directory output directory and build the `ALL_BUILD` project.
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Unix users will just have to run `$ cmake ..` to generate the Makefiles, then
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run the following commands.
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```
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$ make
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$ make package
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# make install
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```
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The library will be located inside the `lib` folder of the current output
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directory. The `include` folder will contain the header files. CMake scripts
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will be placed inside the `lib/cmake/LibWebRTC` directory.
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## Using WebRTC in your project
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At the time of writing this README file, there's no proper way to detect any
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installation of the WebRTC library and header files. In the meantime, this CMake
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script generates and declares a `LibWebRTC` package that will be very easy to
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use for your projects.
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All you have to do is include the package, then embed the "use file" that will
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automatically find the required libraries, define the proper compiling flags and
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include directories.
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```
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find_package(LibWebRTC REQUIRED)
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include(${LIBWEBRTC_USE_FILE})
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target_link_libraries(my-app ${LIBWEBRTC_LIBRARIES})
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```
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## Configuration
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The library will be compiled and usable on the same host's platform and
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architecture. Here are some CMake flags which could be useful if you need to
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perform cross-compiling.
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- **BUILD_TESTS**
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Build WebRTC tests. (not supported yet)
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- **NINJA_ARGS**
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Arguments to pass while executing the `ninja` command. For instance, you can
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define the number of cores you would like to use, in order to speed-up the
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build process:
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`cmake -DNINJA_ARGS="-j 4" ..`
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- **TARGET_OS**
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Target operating system, the value will be used inside the `--target_os`
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argument of the `gn gen` command. The value **must** be one of the following:
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- `android`
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- `chromeos`
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- `ios`
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- `linux`
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- `mac`
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- `nacl`
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- `win`
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- **TARGET_CPU**
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Target architecture, the value will be used inside the `--target_cpu`
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argument of the `gn gen` command. The value **must** be one of the following:
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- `x86`
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- `x64`
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- `arm`
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- `arm64`
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- `mipsel`
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## Contributing
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Feel free to open an issue if you wish a bug to be fixed, to discuss a new
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feature or to ask a question. I'm open to pull requests, as long as your
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modifications are working on the three major OS (Windows, macOS and Linux).
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Don't forget to put your name and e-mail address inside the `AUTHORS` file!
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You can also reach me on [Twitter][twitter] for further discussion.
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## License
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Apache License 2.0 © [Axel Isouard][author]
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[license-img]:https://img.shields.io/badge/License-Apache%202.0-blue.svg
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[license-href]:https://opensource.org/licenses/Apache-2.0
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[appveyor-img]:https://ci.appveyor.com/api/projects/status/yd1s303md3tt4w9a?svg=true
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[appveyor-href]:https://ci.appveyor.com/project/aisouard/libwebrtc
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[travis-img]:https://travis-ci.org/aisouard/libwebrtc.svg?branch=master
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[travis-href]:https://travis-ci.org/aisouard/libwebrtc
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[gitter-img]:https://badges.gitter.im/aisouard/libwebrtc.svg
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[gitter-href]:https://gitter.im/aisouard/libwebrtc?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge
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[osx1011sdk]: https://github.com/phracker/MacOSX-SDKs/releases/download/MacOSX10.11.sdk/MacOSX10.11.sdk.tar.xz
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[vs2015-installer]:https://www.microsoft.com/en-US/download/details.aspx?id=48146
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[twitter]:https://twitter.com/aisouard
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[author]:https://axel.isouard.fr
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