mirror of
https://github.com/UltraCoderRU/libwebrtc.git
synced 2026-01-28 03:15:11 +00:00
183 lines
4.8 KiB
Markdown
183 lines
4.8 KiB
Markdown
# libwebrtc [![License][license-img]][license-href]
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This repository contains a collection of CMake scripts to help you embed
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Google's native WebRTC implementation inside your project as simple as this:
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```cmake
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cmake_minimum_required(VERSION 3.9)
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project(sample)
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find_package(LibWebRTC REQUIRED)
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include(${LIBWEBRTC_USE_FILE})
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set(SOURCE_FILES main.cpp)
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add_executable(sample ${SOURCE_FILES})
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target_link_libraries(sample ${LIBWEBRTC_LIBRARIES})
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```
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## Prerequisites
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- CMake 3.9 or later
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- Python 2.7 (optional for Windows since it will use the interpreter located
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inside the `depot_tools` installation)
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### Debian & Ubuntu
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- Required development packages:
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```
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# apt-get install build-essential libglib2.0-dev libgtk2.0-dev libxtst-dev \
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libxss-dev libpci-dev libdbus-1-dev libgconf2-dev \
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libgnome-keyring-dev libnss3-dev libasound2-dev libpulse-dev \
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libudev-dev
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```
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- GCC & G++ 4.8 or later, for C++11 support
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### macOS
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- OS X 10.11 or later
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- Xcode 7.3.1 or later
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### Windows
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- Windows 7 x64 or later
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- Visual Studio 2015/2017
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Make sure that you install the following components:
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- Visual C++, which will select three sub-categories including MFC
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- Universal Windows Apps Development Tools
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- Tools (1.4.1) and Windows 10 SDK (**10.0.14393**)
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- [Windows 10 SDK][w10sdk] with **Debugging Tools for Windows** or
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[Windows Driver Kit 10][wdk10] installed in the same Windows 10 SDK
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installation directory.
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## Getting sources
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Clone the repository and run script to fetch WebRTC sources.
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You can pass WebRTC version (branch) to script to fetch specific version.
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```
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git clone https://github.com/UltraCoderRU/libwebrtc.git
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cd libwebrtc
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python3 sync.py [WEBRTC_VERSION]
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```
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## Compiling
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Create an output directory, browse inside it, then run CMake to configure project.
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```
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mkdir build
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cd build
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cmake -G Ninja -DCMAKE_BUILD_TYPE=<Debug/Release> -DCMAKE_INSTALL_PREFIX=<install_path> ..
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```
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After configuration build library using standard CMake commands.
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```
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cmake --build .
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cmake --install .
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```
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The library will be located inside the `lib` subdirectory of the `<install_path>`.
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The `include` subdirectory will contain the header files.
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CMake scripts will be placed inside the `lib/cmake/LibWebRTC` subdirectory.
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## Using WebRTC in your project
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To import LibWebRTC into your CMake project use `find_package`:
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```cmake
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find_package(LibWebRTC REQUIRED)
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include(${LIBWEBRTC_USE_FILE})
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target_link_libraries(my-app ${LIBWEBRTC_LIBRARIES})
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```
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You should add library installation path to `CMAKE_INSTALL_PREFIX` variable
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while configuring your project:
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```
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cmake -DCMAKE_PREFIX_PATH=<install_path> ...
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```
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## Configuration
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The library will be compiled and usable on the same host's platform and
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architecture. Here are some CMake flags which could be useful if you need to
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perform cross-compiling.
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- **GN_EXTRA_ARGS**
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Add extra arguments to the `gn gen --args` parameter.
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- **NINJA_ARGS**
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Arguments to pass while executing the `ninja` command.
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## Status
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The following table displays the current state of this project, including
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supported platforms and architectures.
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<table>
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<tr>
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<td align="center"></td>
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<td align="center">x86</td>
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<td align="center">amd64</td>
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<td align="center">arm</td>
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<td align="center">arm64</td>
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</tr>
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<tr>
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<th align="center">Linux</th>
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<td align="center">-</td>
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<td align="center">✔</td>
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<td align="center">-</td>
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<td align="center">-</td>
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</tr>
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<tr>
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<th align="center">Windows</th>
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<td align="center">-</td>
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<td align="center">✔</td>
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<td align="center">-</td>
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<td align="center">-</td>
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</tr>
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<tr>
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<th align="center">MacOS</th>
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<td align="center">-</td>
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<td align="center">-</td>
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<td align="center">-</td>
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<td align="center">-</td>
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</tr>
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<tr>
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<th align="center">Android</th>
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<td align="center">-</td>
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<td align="center">-</td>
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<td align="center">-</td>
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<td align="center">-</td>
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</tr>
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<tr>
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<th align="center">iOS</th>
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<td align="center">-</td>
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<td align="center">-</td>
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<td align="center">-</td>
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<td align="center">-</td>
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</tr>
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</table>
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## Acknowledgements
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Many thanks to Dr. Alex Gouaillard for being an excellent mentor for this
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project.
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Everything started from his
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«[Automating libwebrtc build with CMake][webrtc-dr-alex-cmake]» blog article,
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which was a great source of inspiration for me to create the easiest way to link
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the WebRTC library in any native project.
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[license-img]:https://img.shields.io/badge/License-Apache%202.0-blue.svg
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[license-href]:https://opensource.org/licenses/Apache-2.0
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[w10sdk]:https://developer.microsoft.com/en-us/windows/downloads/windows-10-sdk
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[wdk10]:https://go.microsoft.com/fwlink/p/?LinkId=526733
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[webrtc-dr-alex-cmake]:http://webrtcbydralex.com/index.php/2015/07/22/automating-libwebrtc-build-with-cmake
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